Nijoom strawberry mascot, rebuilt with AI

Almarai's 150 ml strawberry milk mascot, recreated from the pack art on Replicate: first as a clean full-body character image, then as turnaround views, then as textured 3D models. Every card names the model that made it.

InputReference art

The official pack image from almarai.com was the reference for every image model. FLUX.2 Max refused the full pack, so it got a crop without the logo and text.

Step 1 · Image modelsClean front view

Same prompt and same reference for each model: the character alone, full body, front view, relaxed A-pose, plain grey background. The pick (pink border) feeds steps 2 and 3.

Step 2 · TurnaroundBack and side views

The picked front view plus the pack art, sent back to the same model for the other angles. "Left" shows the character's left side (it faces the left edge). These views also suit Tripo's multi-view mode.

Step 3 · Image-to-3D modelsTextured 3D models

Drag to orbit, scroll to zoom; the models take a few seconds to load. TRELLIS.2 received the front view only; Rodin received all four views. Hunyuan3D 3.1 failed twice on the provider side (no capacity), not because of the input.

Step 4 · BlenderRigged and animated

The Rodin model with a 14-bone rig made in Blender 5.2 by rig.py: body, leaf crown, two-bone arms and legs, and two eyelid bones. The eyelids are small added shells that hide above the eyes and rotate down to blink; the mouth closes with a mouthClose blend shape. Four loops; pick one below.

Rodin Gen-2 + Blender rig

Step 5 · Lens planNijoom recipe lens (image tracking)

The user points the camera at a Nijoom pack. Its front face opens as a portal into a strawberry-milk world inside the box, the mascot jumps out through it, and while it talks four recipe cards appear around the pack. The frames are AI concept images (GPT Image 2.5 Flare, with the pack and our mascot as references), not lens captures; the recipe text is placeholder copy.

Scan: hint and corner brackets around the pack
1 · ScanA hint slides and fades in until the pack is found.
Portal: the pack front is a window into a strawberry-milk world
2 · Portal opensThe edges glow and the printed front dissolves into a deep strawberry-milk world.
The mascot jumps out of the portal with a milk splash
3 · Mascot comes outIt jumps out through the portal toward the camera, with a milk splash.
Recipe cards on both sides of the pack while the mascot talks
4 · RecipesCards pop in one by one, two on each side, while the mascot talks.
StepWhat the user seesHow we build it (Lens Studio 5.22.1)
1 · Scan"Point at your Nijoom pack" hint; it comes back whenever the pack is lost.Image marker tracking on the pack's front print, with the real print width set so the content is to scale. Hint from the ARLab template's Hints manager.
2 · Portal opensThe box edges light up, then the printed front dissolves into a window onto a strawberry-milk world: hills, milk waves, giant strawberries, clouds. The world looks far deeper than the box and shifts with parallax as the phone moves.A 3D world placed behind the marker plane. An invisible occluder shell around it, with an opening the size of the pack face, renders first, so the world shows only through the opening. A plane with the pack's own print covers the face and fades out with a dissolve mask; a glow mesh traces the opening and the box edges.
3 · Mascot comes outThe mascot runs up inside the world and jumps out through the opening toward the camera, with a milk splash over the rim, sparkles and a pop sound.The rigged mascot (rig_rodin.fbx) follows a path from inside the world, through the opening, to the table in front of the pack (the pack's bottom edge is the floor line). Inside the box the occluder hides it like the world; once through it is in front of everything. Splash and sparkle VFX at the rim. Needs a Jump animation added to the rig.
4 · RecipesFour cards pop in one by one, two on each side of the pack, while the mascot talks; the portal stays softly open. The cards bob gently; tapping one makes it grow and dims the others.Four cards fixed to the marker, turned to face the camera. The Talk loop plays with one voice line per card. The Almarai logo stays static in the template's logo slot.

Still needed

Step 6 · Lens build · 2 October 2026What we built

The lens is built and plays in the Lens Studio 5.22.1 preview. These frames are lens captures from the preview on a test photo, not concepts. The plan above changed with the owner's feedback during the build: the table below shows each change.

Scan hint over the pack
ScanPack image, brackets, a line that sweeps up and down.
Outline traces with sparkles
0.5 s · OutlineA glowing outline traces the pack, with sparkles.
The front burns away
1.2 s · BurnThe printed front burns away into the world.
Strawberries burst out
1.75 s · BurstSix strawberries leap out of the window.
The mascot jumps
2.45 s · JumpThe mascot jumps inside the world; its shadow shrinks.
The mascot waves
3.9 s · WaveIt waves to the user.
Recipe cards pop in
5.4 s · CardsFour recipe cards pop in, the sides in turn.
The mascot talks with its bubble
7.2 s · Talk"Let's make something yummy!" at its mouth.
Strawberries float around the pack
12 s · AfterThe bubble is gone; the strawberries keep floating.
TimeWhat happensHow
ScanThe scan hint shows until the pack is found, and stays 1 s more for recordings (Scan Hold: set it to 0 for the live lens). It comes back when the pack is lost.Image marker on the pack front. LensController states scan → portal.
0–0.7 sThe outline traces from the top centre down both sides.Glow band built in script around the window.
0.6–1.1 sSparkles spread round the edge, then stop once the outline is complete.VFX on the outline; the world has its own motes.
0.8–2.0 sThe printed front burns away; the world shows through the window.The camera image of the print, with a dissolve; a depth-only occluder hides the world outside the window.
1.4 sSix 3D strawberries leap out, spring into loose places above and below the pack, and keep floating: they drift, turn and hop, one at a time.BerryBurst.ts: a damped spring, then slow waves. Fixed to the pack.
2.0 sThe mascot squashes, jumps about half its height, lands and rings out.Squash and stretch in script; the feet stay on the floor; the shadow shrinks in the air.
3.2 sIt waves for 2 s.The Wave loop of the Blender rig.
4.6 sFour recipe cards pop in, two on each side, with a small overshoot and wobble, then bob.RecipeCards.ts: image planes fixed to the pack, parallel to its front.
6.0–9.0 sThe bubble "Let's make something yummy!" grows out of its tail at the mascot's mouth, inside the portal; the mascot talks; at the end the bubble swells a little and shrinks away.The Talk loop; the bubble follows the mouth and faces the camera.
AlwaysThe world moves: milk flows and glints, the sun's rays turn and its glow breathes, three cloud walls drift, motes twinkle. The mascot turns a little toward the camera and steps sideways to stay in the window.Shaders on the world layers; the world keeps the screen's up (it turns only about the pack's normal).

Plan and build

PartPlan (Step 5)Built
ScanThe template's hint.Its own hint: the pack image, scanner brackets and a sweeping line. A Scan Hold input keeps it 1 s after the find for recordings.
PortalEdges glow, the front dissolves.As planned, plus sparkles that run round the outline and stop when it is complete.
MascotComes out through the portal to the table.Stays inside the world (owner change): it jumps, waves, then talks. A fake shadow under its feet.
RecipesCards turned to the camera; tap to grow.Cards fixed to the pack, two per side (owner: no turning to the camera). Tap is not built yet. Placeholder recipes.
TalkOne voice line per card.A speech bubble inside the portal at the mouth, with the Talk loop. No voice yet.
New—A strawberry burst during the reveal; the strawberries then float around the pack. A living world: milk, sun, clouds, motes.
Full experience on three photos
At 8 s on a turned pack, a flat pack and the hand photo: the cards and strawberries stay fixed to the pack; only the mascot turns to the camera. On a flat pack the window shows the sky.

Step 7 · The world insideA strawberry-milk world in depth

The world is seven curved walls at different distances behind the window, so it shifts with parallax when the phone moves: a clear sky with the sun, three cloud walls, and three milk layers on a milk floor. Every effect animates what the art already holds: the sun is the painted sun, and the strawberries in the milk stay still.

Sky plate and cloud cut-outs
The sky split for depth: the original, the clear plate with the sun, and three cloud cut-outs (horizon band, big banks, small puffs) that drift at their own distances.
Clouds before and after the colour change
The clouds 30% less pink (owner), the bigger bubble, and the sun's rays.
EffectWhat it does
MilkSlow ripples travel toward the camera on the floor and the milk layers; small glints twinkle on the bright sun path. Only milk-coloured pixels move, so fruit never smears (checked offline: lens/diag/milk_check.py).
SunSoft rays turn slowly round the painted sun, its glow swells and fades about every 5 s, and a heat shimmer moves under it. Still one sun.
CloudsThe big banks sway slowly; the small puffs drift one way and wrap out of sight; every edge changes shape slowly.
SplashThe front splash fades into the floor at its base (the owner found a hard edge there).
Motes255 small twinkles float in the air of the world.

Step 8 · Tracking and test photosA fit you can trust

The portal follows the marker through One Euro filters (still when the pack is still, quick when it moves) and holds for 0.5 s when tracking drops. The world turns only about the pack's normal, so it stays level on screen. Generated photos redraw the pack print, so they never fit exactly: the test photos are exact Blender renders of the pack, restyled into photos, plus the owner's hand photo made wider with its real print put back.

Tracked art over the photos
The tracker's pose drawn over each photo: the fit is right on the hand photo; on the first generated photos the print itself was redrawn.
World leveling before and after
Before and after the world keeps the screen's up.
Model print and real print
The wide hand photo: the model's redrawn print (left) and the real print warped back in (right), so tracking matches the original photo.
Restyled exact renders
Exact pack renders restyled into a standing and a flat photo.

Step 9 · New assetsMade after the plan

All with GPT Image 2.5 Flare on Replicate unless named, from our own art as references. Each run is in the image ledger.

World backdrop
World backdrop
The milk floor's image and the base for the layers.
Milk layer
Depth layers
Far, mid and near milk cut-outs, split from the backdrop.
Cloud puffs
Sky plate and clouds
A clear sky that keeps the sun, and three cloud cut-outs.
3D strawberry · Rodin Gen-2
From a generated strawberry image; welded and cut to 5,000 faces in Blender, 191 KB.
Recipe card
Recipe cards
Milkshake, pancakes, overnight oats, ice pops: placeholder recipes with the titles drawn in.
Speech bubble
Speech bubble
"Let's make something yummy!"
Lens icon options
Lens icon options, 512 px, safe in the carousel's circle cut (square, circle, 64 px). Files: almarai/Lens Icon/Nijoom Marker/.

Step 10 · Build reportTime, cost, next steps

From the session log and the ledger. The full report is almarai/Nijoom Marker Lens Report.md. Costs are estimates from published rates; the exact bills are on the Replicate dashboard and the Claude account.

5 h 29 minwhole session: mascot 1 h 44 min, lens 3 h 21 min, icons 15 min
46 + 18owner prompts + messages sent while the agent worked
781model turns, 830 tool calls
187Lens Studio script runs through MCP
45generations done: 39 images, 3 3D models, 3 model-comparison images
≈ $3–10image and 3D generation
≈ $78Claude, at API list prices

Still needed

Tried and dropped (owner)